package com.welovecoding.towerdefense;

import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class Bomb extends AnimatedSprite {
	
	private boolean status = false;
	
	public Bomb(float pX, float pY, TiledTextureRegion pTiledTextureRegion){
		super(pX, pY, pTiledTextureRegion);	
	}
	
	public void isHitTarget(){
		status = true;
	}
	
	public boolean getStatus(){
		return this.status;
	}
}